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Secrets of the Mimic’ Finally Comes to PC VR Headsets

Secrets of the Mimic’ Finally Comes to PC VR Headsets

May 25, 2026 discoverhiddenusacom Business

Steel Wool Studios has officially expanded the reach of Five Nights at Freddy’s: Secrets of the Mimic (2025) by launching support for SteamVR. This update allows players to experience the horror of Murray’s Costume Manor through a PC VR headset, marking a significant step in the developer’s strategy to broaden the title’s hardware compatibility.

Strategic Shifts in Platform Rollout

The path to this release has been defined by a series of pivots regarding platform support. While the studio initially intended to launch the title with PSVR 2 compatibility last June, it ultimately adjusted its roadmap, delaying the PSVR 2 integration until April 28th of this year.

The current PC VR release, while expanding access, comes with specific operational requirements. Steel Wool Studios has clarified that the game does not support room-scale gameplay. Instead, players must remain within their defined player boundary and rely on in-game locomotion controls to navigate the environment.

Did You Know? The development timeline for Five Nights at Freddy’s: Secrets of the Mimic saw a notable shift in priority, with the studio opting to sideline PSVR 2 support for several months before its eventual release on April 28th.

Operational Adjustments for Users

To ensure optimal performance, the studio has provided technical guidance for users navigating the transition to VR. Players are encouraged to manage settings manually, such as adjusting refresh rates (Hz) within SteamVR or the Meta Horizon Link desktop app’s Graphics Preferences.

For those struggling to maintain target refresh rates of 120 or 144 Hz, the studio recommends disabling SteamVR’s motion smoothing feature. In some instances, clearing the configuration files located in the local app data folder may resolve performance hurdles, though users should be aware that the developer has identified a number of known behaviors to monitor during gameplay.

Expert Insight: The studio’s decision to release with specific technical caveats—rather than waiting for a seamless, plug-and-play experience—suggests a prioritize-access approach. By providing granular control over configuration files and refresh rates, the developers are shifting the burden of optimization onto the end-user to maintain full motion control functionality across diverse PC hardware setups.

Looking Ahead

As the title settles into the PC VR ecosystem, the studio is likely to continue monitoring user feedback regarding the identified behaviors. Future updates could potentially address these known issues or refine the locomotion system to better accommodate player preferences.

Should the studio choose to further optimize the software, we may see a reduction in the manual configuration steps currently required for peak performance. However, players should remain prepared to utilize the provided workarounds as the primary method for troubleshooting in the near term.

Frequently Asked Questions

Is room-scale gameplay supported in the PC VR version?

No, the VR mode does not support room-scale gameplay. Players are required to stay within their player boundary and use in-game locomotion controls to navigate.

Five Nights at Freddy's: The Secret of the Mimic – Part 1

What should I do if reach 120 or 144 Hz?

The studio recommends turning off SteamVR’s motion smoothing setting. Deleting the contents of the ‘configs’ folder in the local application data directory may help improve performance.

Are there known issues with the PC VR version?

Yes, the studio has acknowledged a number of known behaviors to watch out for, though the game remains fully playable with full motion controls.

How do you prioritize platform flexibility versus out-of-the-box performance when choosing where to play your VR titles?

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