Split Fiction film now has a script, and Sydney Sweeney is “hyped” about the adaptation
A first draft script is complete for a film adaptation of the Hazelight game Split Fiction. The game centers around two writers who find themselves trapped within simulations of their own stories.
From Game to Screen
The project was initially announced last year, with reports indicating media company Story Kitchen was assembling the cast and crew. Story Kitchen has been involved in adapting other video games, including ToeJam and Earl, Vampire Survivors, and Slime Rancher.
Actor Sydney Sweeney, known for her roles in Euphoria and Eden, is slated to star in the film. Hazelight studio head Josef Fares recently reviewed the completed first draft script, stating, “I got the first version of the script today but you know, there’s so much talk in Hollywood. I usually say it like this ‘I believe it when I see it’.”
A Busy Star
Fares also shared that he spoke with Sweeney about the project, describing her as “super chill.” However, the start of filming remains uncertain due to Sweeney’s existing commitments. She is currently attached to the romantic drama Scandalous, scheduled to begin shooting early this year, and a Gundam adaptation. Additionally, she is set to produce a film based on the video game OutRun.
Split Fiction is not the only Hazelight property in development for film. In 2022, an adaptation of the game It Takes Two was announced for both film and television. However, according to Hazelight founder Josef Fares, the status of the It Takes Two project is currently unknown, even to him.
Frequently Asked Questions
What is Split Fiction about?
Split Fiction is a game about two aspiring writers who become trapped within the worlds of their own stories.
Who is starring in the Split Fiction film?
Sydney Sweeney, known for her roles in Euphoria and Eden, is set to star in the film.
What is the current status of the It Takes Two film adaptation?
The status of the It Takes Two film adaptation is currently unknown, even to Hazelight founder Josef Fares.
Given the complexities of scheduling and production, what challenges do you think are most common when adapting video games into film?