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‘It’s a Terrible First-Party Game’: God of War Creator Expands on PS5 Side-Scroller Criticism

‘It’s a Terrible First-Party Game’: God of War Creator Expands on PS5 Side-Scroller Criticism

February 16, 2026 discoverhiddenusacom Business

A prominent figure in the video game industry, David Jaffe, creator of God of War, has publicly critiqued the recently released Sons of Sparta, a side-scroller developed by Mega Cat Studios. This follows an initial, strongly worded reaction over the weekend and represents a more detailed, though still critical, assessment of the title.

Developer Decisions Under Scrutiny

Design and Implementation

Jaffe’s critique centers on design choices within Sons of Sparta, specifically regarding visual language, readability, and the user interface. While acknowledging the game is “competent,” he argues these elements collectively detract from the experience. He has spent several hours playing the game, but his initial negative opinion has not substantially changed.

Focus of Criticism

Jaffe expressed particular dissatisfaction with the decision to feature a younger version of the character Kratos. He also directed criticism towards Santa Monica Studio and Sony, suggesting a lack of sufficient feedback during the game’s development. He believes the publisher could have provided stronger guidance to Mega Cat Studios.

Did You Know? Mary Olson replaced Yumi Yang as the head of Santa Monica Studio last year.

Leadership Concerns

Jaffe voiced concerns about the leadership at Santa Monica Studio, specifically targeting the new boss, Mary Olson. He characterized her as prioritizing executive approval over advocating for strong game design.

Potential Implications

Future Development

Mega Cat Studios could address some of Jaffe’s criticisms through post-launch patches, focusing on areas like UI, and readability. However, fundamental design choices, such as the portrayal of a younger Kratos, are less likely to be altered.

Shifting Priorities

Jaffe’s comments suggest a broader dissatisfaction with the direction Sony is taking with the God of War franchise. This could indicate a potential divergence in creative vision between the original creators and the current development team. The franchise, however, is currently more popular than it has ever been.

Expert Insight: Jaffe’s critique highlights the inherent challenges in expanding established franchises into new genres. Maintaining brand identity while innovating carries significant risk, and differing opinions on the success of that balance are inevitable.

Industry Dynamics

The situation underscores the complex relationship between developers, publishers, and creative leads. It demonstrates how differing perspectives on game design and brand direction can lead to public disagreements, even among industry veterans.

Frequently Asked Questions

What is David Jaffe’s primary criticism of Sons of Sparta?

Jaffe believes Sons of Sparta is a “terrible God of War game” and a “terrible first-party game,” citing issues with design elements like visual language, readability, and UI.

Who is receiving the brunt of Jaffe’s criticism?

While acknowledging Mega Cat Studios’ work, Jaffe primarily directs his criticism towards the decision-makers at Santa Monica Studio and Sony, suggesting a lack of sufficient oversight and feedback.

What is Jaffe’s role in the God of War franchise?

David Jaffe is one of the original creators of the God of War series, but he has not been involved in creative decision-making for decades.

How do you think established franchises should balance innovation with maintaining core brand identity?

David Jaffe, God Of War, PS5, Sony

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