Rockstar Co-Founder Dan Houser on Why Player Fun Matters More Than Finishing His Games
Rockstar Games co-founder Dan Houser stated at the Tribeca Festival in New York City on Saturday that he does not require players to finish the story modes of his games to consider their experience a success. While Houser noted he would prefer players complete the narratives he spent years writing, he emphasized that providing player agency and sandbox systems is the primary goal of his open-world design.
The Role of Player Agency in Open Worlds
According to Houser, the most significant element of his titles is not the written narrative, but the systems that allow for player exploration. He explained that the “magical quality” of an open-world game comes from how players interact with the environment, such as driving cars or experimenting with game physics. Houser noted that while his team aims to increase the number of players who finish the story, they cannot be “precious” about how users choose to engage with the software.

The Challenge of Satirical World-Building
Longtime creative partner Lazlow, who co-founded Absurd Ventures with Houser in 2020, discussed the difficulty of maintaining satire in an era where reality often mirrors fiction. Lazlow recalled the development of the character Jock Cranley in Grand Theft Auto 5, a politician whose extreme campaign promises were intended to be absurd. He stated that the team frequently found themselves surprised when real-world events began to align with their hyper-ridiculous fictional scenarios.
Future Developments for Absurd Ventures
Following the departure of both men from Rockstar Games, the duo is focused on new projects under the Absurd Ventures banner. Current initiatives include the American Caper comic series, the novel A Better Paradise, and an animated shorts collection titled Absurdaverse. Additionally, an unnamed AAA open-world sci-fi action-adventure game set in the A Better Paradise universe is currently in development with South Korea’s Smilegate serving as publisher.
Frequently Asked Questions
Does Dan Houser mind if players ignore the story?
No, Houser stated that if a player enjoys a game in other ways without finishing the story, he does not mind, though he would personally like them to finish it because he spent a significant amount of time writing it.
What is the goal of the systems found in Rockstar games?
According to Houser, the goal is to provide players with agency and a world where they can “muck around,” interact with objects, and see what happens when they engage with the game’s mechanics.
What is the next major project from Absurd Ventures?
The studio is currently developing an unnamed AAA open-world sci-fi action-adventure game set in the A Better Paradise universe, with South Korea’s Smilegate acting as the publisher.
Do you prefer to follow the main narrative in open-world games or explore the systems at your own pace?